This file should be set as 'read only' to prevent the game from overwriting it. The increased bandwidth can be even five times as much as it was before, therefore a stable internet connection is required. This has to be done by all players (both the host and client/s) to have an effect. By editing the config files, this limit is increased to 800 Mbit/s.Īt lower-end machines or internet connections, use 480000 everywhere there is 104857600, this sets the limit to 480 KB/s or ~3.66 Mbit/s. Before adding the lines to the config files, ensure they aren't already in place but with different values if so, replace them instead of having duplicates.īy default, the game's maximum bandwidth appears to be throttled at 64 KB/s. There is a way to decrease rubber-banding at the cost of increasing bandwidth by adding the following lines to the game's config files found in %localappdata%\FactoryGame\Saved\Config\WindowsNoEditor\. Please read this section thoroughly to avoid improperly editing the config files.
It is not required to own Satisfactory on Steam to install the server Epic players can join the server normally.įor more information, see the Dedicated Servers article. They can be installed only through Steam or SteamCMD, with or without a Steam account.
Its details may change by the time it reaches the stable branch.ĭedicated servers are available on Windows and Linux. Up to 127 players are theoretically possible, but not practically.Įxperimental branch contentThis article or section is about an item or feature that is currently only available in the experimental branch of the game. Where X corresponds to the desired maximum amount of players. The host has to navigate to %localappdata%\FactoryGame\Saved\Config\WindowsNoEditor\Game.ini and add the following lines to the end of that file: Should both the host and client/s have NAT: Moderate or Open, joining sessions should be normally possible.Īdditionally, ensure Windows Firewall rules weren't refused when asked for permission.įor more than four players to be able to play in one session simultaneously, the game's config has to be edited. It might be necessary to configure the network in some scenarios, notably on NAT: Strict, which disallows hosting sessions and allows joining sessions only on NAT: Open.
There are no plans for a "Public" option, due to griefing concerns. Attempting to join the session via Session ID will result in it not being found.